Aside from a few minor aesthetic tweaks to make her and there such as glest logos on glest battles to make them easier to pick out, AFLobby is pretty much ready to go. With the new Glest 3.1.1 supporting command line parameters, what a better time to go?
People in the spring community may notice one or two changes to the GUI along with a slew of fixes and improvements. Gone are those happy tree friends cartoons on the loading screen, and gone is the ‘my team’ tab in the spring battle window. Those who tried the glest version during experimentation and testing before the glest team added the command line parameters will notice the plain old player list control is now a fancy searchable table, and the host tab is now relaid out to make it easier for users to choose glest games or spring games without muddling up the two engines by adding a nice and clear ‘host glest game’ button, and moving all the spring specific options into a separate section.
Here’s a work in progress shot of the Spring battle window I conveniently had at hand:
One a side note:
Spring users, there has been a lot of talk about auto-downloading as of late, but since licho hasn’t finished working on the lobby interface for his C# implementation of the p2p system I didn’t have the time to set up my own system (especially since my torrent system failed to get very far). So I would expect this to be in a beta 5 or a very lucky beta 4.2, but do keep tuned in for updates. (And if any glest developers official or unofficial would like to collaborate on content distribution please give me a call out!)
Sadly since this post was written, AFLobby became Battlehub, and Battlehub was discontinued. You can read about why battlehub was put on indeifnite hold here