History has a habit of repeating itself. A long time ago, I spent a good deal of energy trying to improve the Spring Engine website. I built a Developer site running Joomla for the engine developers, produced stylesheet upgrades, built a brand new website based on Dokuwiki, and then on WordPress, and a new design […]
After almost 2 years of drinking Espresso, Licho has grown tired. The Espresso machine, an upgrade to the stifling Internet Fridge server of the Fnordia years, was hoped to be a return to the good old days when the Spring Engine website was hosted on an early Smart TV that played re-runs of Ugly Betty.
Since the beginning, the Spring engine APIs have provided a helper function closestbuildsite. Poorly documented, this API call does not work as one would expect, and is understood by few ( hence the lack of documentation ).
Licho, having tired of his internet fridge, has moved to a more powerful machine.
A minor adjustment for the current spring release when encountering unknown games.
I was asked a question about Shards attack system on the spring engine lobby server. Having described Shards attack system, I decided to repost the log here for posterity
Vast performance increases and reliability improvements have been made in Shard 0.31.
This isn’t a major release but it does bring some important changes. Greatly improved performance and load balancing is the name of the game.
Another update to Shard! Bugfixes, performance improvements, API additions and much more!
Spring Downloader, created by the CA developers, and wonderous piece of technology, but no logo, no artwork! Its time this got fixed!