Here they are, the design specification for the 3rd generation logos I made for the Spring Engine logos!
Here Ill outline what i want to accomplish in the coming months. Ill explain a little of my situation, the status of my project and their most likely fate.
Dragons and kitty kats =p
Expand spring expand EXPAND!!! In to the cosmos of the tinternetz, clog up those tubes with weasels, no zakus, no armored assault shells, no storm troopers yes storm troopers! On delta siege dry! Now wouldn’t that be wonderful? Its hardly appropriate but its nothing compared to what is actually happening.
Some of you who read my portfolio mini site may have noticed this, but here it is, the falling spring logo screen saver.
In solution number 1 I set out a modular system that would require the involvement of content developers, but would provide a meaningful structured way for AIs and content to coexist in a lua world. Now I’m about to throw that out the window by presenting solution number 2.
They have arrived, 33MB of Photoshop and PNG images, spring engine banners, icons, all in higher quality renders, crisper sunbursts, and cleaner lines.
A while ago I started a new project. This was a secret project, and I told only a handful of important people a few weeks later. In light of tim blodjiks somewhat troublesome disappearance the work on the svn site had gone stale and progress had not continued. Tim said he would return to finish […]
Every few days or weeks I’m asked about AI development in spring. I was today offered work porting the music AI and NTai over to linux and asked questions about how to develop AI in general as I seemed to be the person to know. (note this post is for nostalgic purposes now that the […]
I have come to the conclusion that voicing grand opinions and schemes on the spring forums is worthless. Having seen the effects of efforts such as neddiedrows campaigns or Arghs vast threads of enlightenment, I have concluded that these efforts to change how people work do not work. They have an effect indeed but the […]